Benjamin Canisius
Available for remote work
Based in Pécs, Hungary

Who I am

I'm Benjamin — a UI designer who builds and sells commercial game UI systems. Not side projects. Actual products, live on itch.io, with real buyers. 5 kits shipped so far — inventories, HUDs, sci-fi interfaces, a full merchant shop system.

I design in Figma and hand off files that developers can open and use without asking questions. No code, no ambiguity — structured components, variables, all states covered.

Why game UI

I play games every day. That's not a fun fact — it's context. I know what an inventory feels like when the rarity system doesn't work. I know what a HUD looks like when information hierarchy breaks at 60fps. That gap between "looks good in Figma" and "feels right in a game" is exactly what I design for.

What I'm building

The Dark Fantasy RPG UI System is the current flagship — a growing collection targeting 15+ screens inside one world. Three kits live now: Inventory, the Gilded Bazaar merchant system, and the Crafting Forge. Character Sheet and Skill Tree are in progress. Every new screen ships free to existing buyers.

Tools & skills

Figma Game UI Design Systems Auto Layout Components & Variants Figma Variables Prototyping UI Design

Languages

Hungarian (native) German (fluent) English (solid)

What I'm looking for

Remote UI design roles at game studios or product companies — full-time or contract. I bring system thinking, commercial product experience, and a dev-friendly Figma workflow. Game industry is the priority, but I'm open to strong product teams in any sector.

Not available for on-site roles. Remote is non-negotiable.

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