UI designer building and selling commercial game UI systems. 5 kits on itch.io. Based in Hungary, remote only.
I'm Benjamin — a UI designer who builds and sells commercial game UI systems. Not side projects. Actual products, live on itch.io, with real buyers. 5 kits shipped so far — inventories, HUDs, sci-fi interfaces, a full merchant shop system.
I design in Figma and hand off files that developers can open and use without asking questions. No code, no ambiguity — structured components, variables, all states covered.
I play games every day. That's not a fun fact — it's context. I know what an inventory feels like when the rarity system doesn't work. I know what a HUD looks like when information hierarchy breaks at 60fps. That gap between "looks good in Figma" and "feels right in a game" is exactly what I design for.
The Dark Fantasy RPG UI System is the current flagship — a growing collection targeting 15+ screens inside one world. Three kits live now: Inventory, the Gilded Bazaar merchant system, and the Crafting Forge. Character Sheet and Skill Tree are in progress. Every new screen ships free to existing buyers.
Remote UI design roles at game studios or product companies — full-time or contract. I bring system thinking, commercial product experience, and a dev-friendly Figma workflow. Game industry is the priority, but I'm open to strong product teams in any sector.
Not available for on-site roles. Remote is non-negotiable.