UI designer building production-ready desktop Game UI Systems. Published on UI8. Based in Hungary. Available remotely.
I'm Benjamin — a UI designer who builds and sells commercial game UI systems. Every project I publish is built as a commercial product — not a portfolio concept. Commercial UI kits released — inventories, HUDs, sci-fi interfaces, a full merchant shop system.
I design in Figma and hand off files that developers can open and use without asking questions. No code, no ambiguity — structured components, variables, all states covered.
Years of playing RPGs shaped how I think about information, hierarchy, and interaction. I know what an inventory feels like when the rarity system doesn't work. I know what a HUD looks like when information hierarchy breaks at 60fps. That gap between "looks good in Figma" and "feels right in a game" is exactly what I design for.
Valdûm is my flagship Game UI System — a growing ecosystem of reusable desktop RPG interfaces built around one consistent design language. Every screen is designed as part of one cohesive system — not standalone mockups.
Looking for remote UI Design or Product Design roles where production-ready design systems matter. I bring experience building commercial UI products from concept to release — system thinking, dev-friendly handoff, and a track record of shipped work.
Game industry is the priority, but I'm open to strong product teams in any sector. Open to remote opportunities worldwide.