46 complete PC game screens at 2560×1440. 1,244 components, 323 design tokens, and a clickable prototype that runs the whole game loop — from boot screen to mission and back. One tactical design language, every screen covered.
Nexus Protocol is a complete sci-fi game interface for desktop — boot, login, main menu, in-world HUD, character, inventory, world map, missions, social hub and in-game economy. Every screen is assembled from the same tokenized component library, so the whole kit restyles from one place and new screens are built from parts that already exist.
Every repeated pattern belongs to exactly one component. Screens only assemble them — so a fix in one place reaches every screen.
Color, spacing, radius, opacity, effects, typography and stroke weight all run on 323 variables in 9 collections.
Military, terminal, tactical. Borders, colors and glows mark state, rarity or danger — never decoration for its own sake.
Global top bar, section tabs, filters, detail panel, workflow steps, modals. The player always knows where they are.
Boot → menu → lobby → mission → HUD → pause → back. Including a downed and respawn loop. No dead links, no dead ends.
Nexus / Category / Name. Readable variant properties, a fixed screen hierarchy, zero broken instances.
↑ Click any tab above to dive into that part of the system
1,244 reusable components in 172 component sets. Every component follows one naming structure, uses Auto Layout, and is bound to the variable system.
📖 00 · Nexus — Cover, product presentation, license summary
🎨 Foundations — Colors, typography, tokens, prototype guide
🧩 Components — 172 component sets, organized by category
🖥 Screens — 46 screens, wired as a clickable prototype
🗂 PNG previews — Every screen in Full HD (ZIP), plus LICENSE.txt and README.txt
Font (free via Google Fonts): JetBrains Mono — the only font in the file
Artwork: All images and icons are AI-generated sample artwork (Figma AI) — placeholders, not exclusive. Replace them with your own art before you ship.


Modals sit on a scrim above the game: pause menu, mission complete with loot, item detail. Same panel component, same buttons.

Stats with upgrade deltas, acquisition source, upgrade path, lore and three actions: Discard, Compare, Equip. One component drives every item.





Squad slots with ready state, mission preview and one clear action: Initialize Mission. The prototype continues from here into loading and the HUD.







Free and premium reward tracks, tier progress and a featured reward — plus an achievements screen with completion stats and badges.

Every screen in Nexus Protocol is assembled from the same component library. Update one component — every instance across 46 screens follows.