Complete game inventory system in Figma — component library, 7 rarity tiers, interactive prototype. Commercially released on itch.io.
Most RPG inventory UI kits are either too generic to use as-is, or incomplete — missing states, missing rarity logic, missing the detail that makes a developer's job actually easier.
Build a production-ready dark RPG inventory — full state coverage, 7-tier rarity system, and every component a developer could need. Nothing to guess. Nothing to rebuild.
Filter panel left, item grid center, item detail right. One screen, zero sub-menus. The player always knows where they are and what they can do next.
Each slot has full state coverage: empty, filled, hovered, selected. Select an item — the right panel updates instantly with name, rarity, weight, and slot count. EQUIP activates in the item's rarity color. The player never has to guess the next step.
7 rarity tiers, each driven by a single Figma Variable token. Change Common to Legendary — the slot border, the EQUIP button, the detail panel highlight, the backpack icon, all update at once. No manual restyling. This is why the kit ships fast.
Every element is a Figma component with Auto Layout and rarity variants. Backpack slots, category tabs, topbar, hotbar, detail panel — each with empty, filled, hover, and selected states. Copy into your file. It works.
Instant download · 37 components · 7 rarity tiers · Figma Variables included